Download CV
Download CV
Download CV

Edukarma

Edukarma

Edukarma

Menu

Menu

Menu

Platforms learning has become Decentralized, with no need for students to converge at one place physically to learn.

Platforms learning has become Decentralized, with no need for students to converge at one place physically to learn.

The same thing applies to learning online skills, because these skills are predominantly online, students primarily seek out learning resources online first, before exploring other options.

The same thing applies to learning online skills, because these skills are predominantly online, students primarily seek out learning resources online first, before exploring other options.

Duration

Duration

6 weeks (2022)

6 weeks (2022)

DELIVERABLES

DELIVERABLES

UI Screens, Design system

Product document, UX Artifacts

UI Screens, Design system

Product document, UX Artifacts

UI Screens, design system, product document, UX Artifacts

Scope

Scope

Documentation, Research

Strategy, Prototype & testing

Documentation, Research

Strategy, Prototype & testing

Documentation, Research, Strategy,

Prototype & testing

Role

Role

UI/UX designer

UI/UX designer

System Overview

System Overview

System Overview

Students will be able to register and take courses and after assessment receive certificates.


Tutors will be able to upload new content such as videos, assignments, and resources. They will also review and mark student assessments, all this will be done through a dedicated dashboard for tutors.


Admin is responsible for adding and removing courses and setting

Students will be able to register and take courses and after assessment receive certificates.


Tutors will be able to upload new content such as videos, assignments, and resources. They will also review and mark student assessments, all this will be done through a dedicated dashboard for tutors.


Admin is responsible for adding and removing courses and setting

Crafting a mesmerizing experience where design meets

Crafting a mesmerizing experience where design meets

Combining sophisticated design with effortless

flawless functionality

flawless functionality

flawless functionality

Insight gathered from the research can be found below

Insight gathered from the research can be found below

Insight gathered from the research can be found below

As part of the research efforts and to understand what exactly we wanted to build, I created a product requirement document to document the minimum viable product scope, user stories and characteristics, and more.

As part of the research efforts and to understand what exactly we wanted to build, I created a product requirement document to document the minimum viable product scope, user stories and characteristics, and more.

As part of the research efforts and to understand what exactly we wanted to build, I created a product requirement document to document the minimum viable product scope, user stories and characteristics, and more.

Research

Research

Research

My first goal was to bridge the knowledge gap about the problem we are solving, the business as well as the market. First I conducted usability heuristics to identify problems with existing solutions.

I also created a PRD document after some rounds of meeting with the stakeholders. This set the stage for proper user research. Before the research started together with the team we documented research objectives, goals, KPIs, and participant demographics.

First, I conducted a survey to know what people think about online learning and what platforms they’ve used. This gave me an idea of what people were familiar with and had built their mental model around.


Here are some research questions:

  • What challenges/Problems do you face using online learning platforms?

  • When last did you face this problem? (Context surrounding the problem, what time of the day did it happen? What kind of problem - for example; Had issues completing assessment? )

My first goal was to bridge the knowledge gap about the problem we are solving, the business as well as the market. First I conducted usability heuristics to identify problems with existing solutions.

I also created a PRD document after some rounds of meeting with the stakeholders. This set the stage for proper user research. Before the research started together with the team we documented research objectives, goals, KPIs, and participant demographics.

First, I conducted a survey to know what people think about online learning and what platforms they’ve used. This gave me an idea of what people were familiar with and had built their mental model around.


Here are some research questions:

  • What challenges/Problems do you face using online learning platforms?

  • When last did you face this problem? (Context surrounding the problem, what time of the day did it happen? What kind of problem - for example; Had issues completing assessment? )

Interviewed 5 learners, 1 writer, 3 developers, and 1 designer

These were the 5 themes that came up, Accessibility, Motivation, Convenience, and Information.


Here are the solutions we came up with for each theme:

  1. Accessibility: Users would be allowed to fast forward video content, turn on captions, and read video transcripts, learners would also be able to interact with instructors and fellow learners to simulate some semblance to an actual school.


  1. Information: Instead of giving access to the entire program, students would have access to only the next module to ensure they don’t get overwhelmed with content and information. After each module, learners have to take a multi-choice assessment before proceeding to the next module.


  1. Costs: To reduce data costs, we introduced an audio format that allows students to switch to audio to save data.


  1. Convenience: Programmes are self-paced, which means you don’t have to start and finish at the same time as others, but to encourage participation, I introduced a leaderboard to show to learners and inspire students to learn fast and finish the program with their pairs.


5. Motivation: To ensure students are always excited to learn, beyond the leaderboard, learning comes in 3 formats, Readings (Text), Tutorials (Videos), and Audio.


To ensure consistency across the product suite, I created a comprehensive design system with components and styles.

The design system was built using easy-to-understand naming conventions and published into Figma styles and component libraries.


The design phase was divided into the following:

  • Website

  • Student dashboard

  • Instructors dashboard

  • Moderators dashboard

  • Finance dashboard

  • Content dashboard

  • Super admin dashboard



While the design was ongoing I worked directly with a UX writer to ensure microcopies are easy to understand.

The engineering team was part of the design decision to ensure technical limitations were identified and addressed. The product was handed over the phases from the website to the dashboards. (Currently under development).

To ensure it is easy for other designers and developers to interact with the design, I created design documentation to capture specific interactions and how they should be built also design system documentation to make it easy for other designers and stakeholders to interact with what I have built.


Optimize for design speed: I discovered I spent a lot of time looping through different design ideas, and testing flows after flows. A better approach would have been to push out first iteration and test all flows at once and take feedback for changes.

These were the 5 themes that came up, Accessibility, Motivation, Convenience, and Information.


Here are the solutions we came up with for each theme:


  1. Accessibility: Users would be allowed to fast forward video content, turn on captions, and read video transcripts, learners would also be able to interact with instructors and fellow learners to simulate some semblance to an actual school.


  1. Information: Instead of giving access to the entire program, students would have access to only the next module to ensure they don’t get overwhelmed with content and information. After each module, learners have to take a multi-choice assessment before proceeding to the next module.


  1. Costs: To reduce data costs, we introduced an audio format that allows students to switch to audio to save data.


  1. Convenience: Programmes are self-paced, which means you don’t have to start and finish at the same time as others, but to encourage participation, I introduced a leaderboard to show to learners and inspire students to learn fast and finish the program with their pairs.


5. Motivation: To ensure students are always excited to learn, beyond the leaderboard, learning comes in 3 formats, Readings (Text), Tutorials (Videos), and Audio.


To ensure consistency across the product suite, I created a comprehensive design system with components and styles.

The design system was built using easy-to-understand naming conventions and published into Figma styles and component libraries.


The design phase was divided into the following:

  • Website

  • Student dashboard

  • Instructors dashboard

  • Moderators dashboard

  • Finance dashboard

  • Content dashboard

  • Super admin dashboard



While the design was ongoing I worked directly with a UX writer to ensure microcopies are easy to understand.

The engineering team was part of the design decision to ensure technical limitations were identified and addressed. The product was handed over the phases from the website to the dashboards. (Currently under development).

To ensure it is easy for other designers and developers to interact with the design, I created design documentation to capture specific interactions and how they should be built also design system documentation to make it easy for other designers and stakeholders to interact with what I have built.


Optimize for design speed: I discovered I spent a lot of time looping through different design ideas, and testing flows after flows. A better approach would have been to push out first iteration and test all flows at once and take feedback for changes.

User Flow

User Flow

User Flow

Information Architechture

Information Architechture

Information Architechture

The project aimed to create Relvet, a property listing platform that provides Nigerian buyers and tenants with an exceptional experience in their search for homes.

Through extensive user research and a meticulous design process, Relvet addresses user pain points, such as difficulties in finding preferred properties, verifying authenticity, and avoiding scams.

The project aimed to create Relvet, a property listing platform that provides Nigerian buyers and tenants with an exceptional experience in their search for homes.

Through extensive user research and a meticulous design process, Relvet addresses user pain points, such as difficulties in finding preferred properties, verifying authenticity, and avoiding scams.

Up Next

Up Next

Open Project

* NEW PROJECT? * LET'S TALK